

I think it definitely sets a very high standard for input devices when it comes to controller support that will be very hard to match. I would be interesting to know if there is any input system on any platform that comes close to supporting as many different controllers as nicely as Rewired does. This is wonderful for flight simulation or other complex controller environments or just for testing purposes. With Rewired it is easy to say I want 15 usb controllers per player. Many games have a limit of 3 usb devices that can be detected so you have to use special software (often by the manufacturer) to get around such issues to have more controllers. When it comes to the standalone platforms (Windows/Linux/MAC OS) to have the same controllers (especially flight controllers) supported across them all is amazing. Gamepads seem mostly generic to me but the manufacturers seem to be still cranking out different varieties. Arcade Guns (Light guns) there several on that one. Ship Console (boats/sail ships/etc) has very few videos that I have found. Farm Simulation Controller has many videos especially since it is so new.

RailDriver (for trains) has many different videos of it working with different games. For racing wheels there many sim racing video channels that cover most of those wheels quite nicely. I have not seen videos for the professional $5,000 flight pedals and similar devices. If you look at Flight Simulation there are videos that cover most of those consumer controllers quite well.

You might have to break it down by specific groups. I think youtube will have you covered for controllers of all types. I would much rather have spend his time adding the controller definitions to Rewired than making a video of controllers. Detecting controllers is one thing but having all of the individual USB elements named so you can map them directly is amazing. Click to expand.The very first post in the Rewired thread has a great picture of the variety of controllers that Rewired supports.
